Just four and a half months after releasing the OpenGL 4 specification, the Khronos Group has released the final version of the OpenGL 4.1 specification. OpenGL 4.0 brought feature parity with ...
Graphical Processing Units (GPUs) are particularly problematiccomponents in embedded systems, especially when used for safetycritical systems where design verification and certification isrequired.
Hey!<BR><BR>Lemme first say that I did a search and couldn't find anything on this, so be kind <BR><BR>Which video mode should I use Software, OpenGL, or DirectX? <BR><BR>A little ...
How about that for a headline? News from SGI late last week that SGI is making changes to the terms under which it is releasing some of its graphics IP: As software developers the world over prepare ...
The nonprofit Khronos Group standards organization announced a new specification this week for OpenGL 4.2, which brings new graphics functionality to the what's considered to be the most widely ...
Facilitates easy development of a wide variety of 3-D applications by maximizing high-performance 3-D accelerator capabilities via a standard API Tokyo, November 24, 2004-- Renesas Technology Corp.
Valve has released its 'ToGL' Direct3D to OpenGL translation layer software. Previously used in its DOTA2 game, it is thought that Valve's move will make it easy for other developers to port games ...
id Software co-founder John Carmack built his popular game engines around the cross-platform OpenGL API. It therefore may be a surprise to learn that he considers Microsoft's DirectX to be a superior ...
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
Venerable resource MacInTouch has already obtained the truly low-end Mac mini running the Intel Core Solo. And the news isn't all that bad. Under Cinebench, the gold standard for Mac graphics ...
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