Pixar has long been at the forefront of cutting-edge animation R&D to translate the incredibly complicated underlying math into user-friendly software capable of rendering highly realistic physical ...
As of Blender 4.0, it’s possible to dictate which objects in a scene are affected by which lights. Considering Blender is now 30 years old, it’s mind-boggling to think this feature has only just made ...
Granted, those water droplets may be into ploys - water is slippery like that - but I think they're plotting instead. I'd love to get my hands on this kind of thing simply for the rendering it can do.