While many loot shooters have featured ‘instanced loot’ for players over the years, Borderlands 3 has taken things a step further. Normally, ‘instanced loot’ would only allow players to pick up their ...
After recently spending a fair amount of time playing both City of Heroes and Guild Wars I got to thinking about what it was that appealed to me so much about online games. The answer was simple, the ...
When working in WCF you should be aware of the concepts of instancing, throttling, and concurrency to build services that are scalable and can provide better throughput. Throttling in WCF is used to ...
Editor's Introduction: Last week's debate was a huge success. We hope you enjoy our second topic as much. This week Garrett and Frank debate the trend of instancing PvE areas and how this impacts the ...
Long time EverQuest icon and now Vanguard: Saga of Heroes designer Brad McQuaid talked extensively on instancing in massively multiplayer games. WTF is instancing? Long story short its like creating a ...