Which should make devs a little bit happier.
Even more improvements have arrived for D7VK that brings Direct3D 5, 6 and 7 via Vulkan for use with Wine / Proton in version ...
Microsoft has announced DirectX 12 Shader Model 6.9 along with a set of Direct3D 12 improvements that target both shader authoring and the runtime plumbing behind modern engines.
Quite simply, to play older games on my laptop rather than lugging two around with me I want to turn to virtual machines. Problem being that when I checked out Virtual PC, VMWare Server and Virtual ...
With little fanfare, Valve has published the source to ToGL, a translation layer to support a subset of the Direct3D 9 API on OpenGL systems. ToGL is a component of the company’s Source 3D engine.
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...
The team behind Wine, the Windows compatibility layer for other operating systems, has announced the launch of Wine 3.0 - the first version to support both Direct3D versions 10 and 11 and with Android ...
The Wine authors released the Wine 4.0 release, the latest major stable released of their open source and free compatibility layer designed to allow Linux, Mac, FreeBSD, and Solaris users to install ...
Wine 3.0 is now available to help you run Windows applications and games on Linux, macOS, and BSD systems. Wine -- or 'Wine is Not an Emulator' -- is a compatibility layer that implements the Windows ...
In a somewhat unusual technical/promotional blog entry called "Raising the Bar with Direct3D", Microsoft has released some additional details on the version of Direct3D for Xbox One, along with ...
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